Particle shields are essential subsystems for your starship, greatly reducing the strength of impacts against its hull.
They have a capacity of power used to absorb impacts. If it runs out of power, it fails and the ship is left unprotected.
Shields take more damage the closer the impact is to the center, thus it is important to have shields strategically placed.
Shield class only affects radius, not strength or anything else. Higher shield classes have higher radii.
The radius means the distance from the shield exploding blocks can be for the shield to stop the impact.
You can use //hsphere 95
If you have multiple shields with the same name, their visual indicator is combined into one boss bar.
The sign for their multiblock can be [shield] or [particleshield]. The second line on the sign must be the shield's label.
Shield Power Usage Equation:
(power^1.4 / max(1, max(cbrt(distance), 1)) * powerUsage)
(Power usage is a constant used for balancing shields, at the time of writing 4000)
Class 0.8 (8 block radius)
1x glass 1x glass pane 1x iron block 1x sponge
Class 2.0 (12 block radius)
1x glass 2x glass pane 2x iron block 1x sponge
Class 3.0 (20 block radius)
1x glass 6x glass pane 4x iron block 5x stairs 1x sponge
Class 6.5 (30 block radius)
5x glass 9x glass pane 6x iron block 8x stairs 2x sponge
Class 8.5 (35 block radius)
11x glass 14x glass pane 11x iron block 18x stairs 4x sponge