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Particle Shields

Particle shields are essential subsystems for your starship, greatly reducing the strength of impacts against its hull.

They have a capacity of power used to absorb impacts. If it runs out of power, it fails and the ship is left unprotected.

Shields take more damage the closer the impact is to the center, thus it is important to have shields strategically placed.

Shield class only affects radius, not strength or anything else. Higher shield classes have higher radii.

The radius means the distance from the shield exploding blocks can be for the shield to stop the impact. You can use //hsphere 95 to approximate it with stained glass on the creative server.

If you have multiple shields with the same name, their visual indicator is combined into one boss bar.

Shield Classes

The sign for their multiblock can be [shield] or [particleshield]. The second line on the sign must be the shield's label.

Shield Power Usage Equation: (power^1.4 / max(1, max(cbrt(distance), 1)) * powerUsage)

(Power usage is a constant used for balancing shields, at the time of writing 4000)

Multiblocks

Class 0.8 (8 block radius)

Materials needed

1x glass
1x glass pane
1x iron block
1x sponge

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Class 2.0 (12 block radius)

Materials needed

1x glass
2x glass pane
2x iron block
1x sponge

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Class 3.0 (20 block radius)

Materials needed

1x glass
6x glass pane
4x iron block
5x stairs
1x sponge

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Class 6.5 (30 block radius)

Materials needed

5x glass
9x glass pane
6x iron block
8x stairs
2x sponge

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Class 8.5 (35 block radius)

Materials needed

11x glass
14x glass pane
11x iron block
18x stairs
4x sponge

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